setstats

Alex Galuzin BlogExperiments in Game Level Design & Game Environments

Creating Unique Environment Design Sketches

May 25, 2012 Design / Sketches / Concept Art

I’ve been exploring and practicing more designing and conceptualizing game environments. It has been a really long time since I did any concept art and to start with no idea in mind, to just free style was a change of pace. I really enjoyed this free-roaming approach of seeing environments through shapes and scribbles rather then sitting down with a concrete idea of what…

Continue reading...

GTA V Trailer Environments

Feb 2, 2012 Games

I am a big fan of Grand Theft Auto series. So when I heard that GTA 5 is coming out soon I was super excited. With exception of Counter-Strike, I have played more hours in GTA universe then any other game. I am not going to talk or speculate about the game. Honestly I don’t care who the main characters will be or what…

Continue reading...

Left2Party Music Video Trailer, Raye Street House Flythrough and Real Time Arch Viz with L4D2

Aug 18, 2011 3D / Game Environments, Source Engine: L4D/L4D2

Raye Street House real-time Arch Viz was inspired by a real location. The environment you see here was created for Source Engine using L4D2 Authoring tools. I couldn’t just do an environment all by itself. I had to go above and beyond what I usually do. So I decided to create a couple of videos.

One video is a music video trailer called…

Continue reading...

Hammer Source: Roads – Environment Study

Dec 19, 2010 3D / Game Environments, Source Engine: L4D/L4D2

I wanted to do a study of of how to create various roads in Hammer Source. Including curved and sloped roads. The more challenging roads were sloped and curved. Roads tutorial series will be coming soon on WoLD. Probably in beginning of January.

Here are various beauty shots of the roads environment study.

What I am Working On – December 2010

Dec 9, 2010 What I am Working On (WIP)

I haven’t updated since April 4th, 2010. I’m sorry I haven’t kept this up. I’ve been spending all my time on WoLD, which isn’t a bad thing but I’ve neglected to keep up my personal blog.

I will update my personal blog more often. Every month I will post Monthly Updates.

Monthly Updates will include:

  • What I am working on
  • Upcoming tutorials on WoLD
  • Sneak peak of various projects I am working on

See what I am currently working on…

Continue reading...

L4D2-HotelSwiss Release and Download

Apr 4, 2010 Level Design, Source Engine: L4D/L4D2

HotelSwiss has been ported over to L4D2. It supports Scavenge and Survival gamemodes.

Check out the screenshots and download the map.

Continue reading...

L4D2-Brooklyn Bridge Preview

Mar 22, 2010 Source Engine: L4D/L4D2

During January we ran an 11-Day Mapping Challenge. The criteria was to complete a playable map in 11 days. I created a map for L4D2. Brooklyn Bridge.

Continue reading...

3D Environment – House in Menorca

Mar 9, 2010 3D / Game Environments, Source Engine: L4D/L4D2

null

Image Reference Re-Creation Challenge 1 at WoLD Forums. The idea was to re-create an image of House in Menorca inside Hammer: Source. There are some really great entries. People are turning out some high quality work. I love seeing how much WoLD members improve and keep pushing themselves. These guys are soon to be the people working for the latest games and creating the environments!

Here was my entry and some work in progress screens.

Continue reading...

L4D HotelSwiss – Final. Plans for L4D2-HotelSwiss

Mar 3, 2010 Source Engine: L4D/L4D2

L4D HotelSwiss Custom Map

L4D HotelSwiss.

I’ve fixed few minor technical and visual bugs. Thanks to everyone who helped me test this map.

The map had great reception. As of March 2, 2010 it has 9,491 downloads from L4DMaps.com

You can download the final version at…

Continue reading...

L4D HotelSwiss Release and Download

Jan 3, 2010 Level Design, Source Engine: L4D/L4D2

L4D HotelSwiss Custom Map

L4D HotelSwiss.

Custom L4D Survival map that I have been working on is now in beta. Good to see the map finally reach the light of day.

Continue reading...