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Alex Galuzin BlogExperiments in Game Level Design & Game Environments

Arch Viz Environment

Sep 19, 2009 3D / Game Environments

     

I’ve always been fascinated by architecture, interior design and by architectural renderings. I have dozens of books on drawing architectural plans, how to render architectural drawings and architecture history . I think it is one of the reasons I love level design and interactive 3d worlds in games.

The following is a model and a render I worked on in Maya. I am very happy with the results.

Everything was modeled in Maya and rendered using Global Illumination and Final Gather.

Final Render:

Final Render

Ambient Occlussion Pass:

Ambient Occlussion Pass

Wireframe:

Wireframe

     

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3 Responses to “Arch Viz Environment”

  1. I like the final render, it looks brilliant. However, when i look at it i feel that the back wall/windows to make the room flow more. The beautiful spiral staircase feels somewaht boxed in by the square room. Other that that, it looks absolutely incredible.

  2. ‘I feel that the back wall/windows… to make the room flow more.’ Sorry, supposed to say – ‘…should be circular…’

  3. Thanks Alex.

    Thats a good comment. Now that I look at it, I agree. It would add more to the flow.

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