I’ve wanted to do some sort of a personal mapping challenge. I now have figured out what it is that I will be doing.
I will make a custom map using Unreal Engine 3. My goal is to create and release a custom map in 11 days regardless of how it looks and plays at the end of these 11 days.
My Focus...
is to push my artist and technical skills in learning Unreal 3’s terrain and custom model importing. I will either succeed or crash-n-burn trying. Either way I will learn and share my experience everyday here on my website/blog. I will post daily updates and screenshots of my progress.
I believe I will do just fine but I also have no idea what I am getting myself into. Which is the fun part.
Fail or succeed, lets get it on.
11 days...
from tomorrow Dec 21 and on Jan. 1, 2009 I will release a beta version of my map.
Game:
Unreal Tournament 3.
Planning, Time Management Breakdown:
Release date - Jan.1, 2009, beta version.
- Idea, Research, Reference, Floor plan and Gameplay Elements
- Geometry and Modeling
- Texturing
- Lighting
- FX, Sound and Final Touches
- Release Beta for testing

Intro:
Dec. 20, 2008 – Saturday
Intro
DAY 1:
Dec. 21, 2008 – Sunday
Idea, Research, Reference, Floor plan and Gameplay Elements.
Sketches, drawings.
DAY 2:
Dec. 22, 2008 – Monday
Geometry and Modeling
DAY 3:
Dec. 23, 2008 – Tuesday
Geometry and Modeling
DAY 4:
Dec. 24, 2008 – Wednesday
Geometry and Modeling
DAY 5:
Dec. 25, 2008 – Thursday
Texturing
DAY 6:
Dec. 26, 2008 – Friday
Texturing
DAY 7:
Dec. 27, 2008 – Saturday
Lighting
DAY 8:
Dec. 28, 2008 – Sunday
Lighting
DAY 9:
Dec. 29, 2008 – Monday
Lighting, FX, Sound and Final Touches
Day 10:
Dec. 30, 2008 – Tuesday
FX, Sound and Final Touches
DAY 11:
Dec. 31, 2008 – Wednesday
FX, Sound and Final Touches
Jan. 01, 2009 – Thursday
Beta Release
Go to Day 1
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