Ringling College of Art and Design Animation Thesis.
I am a senior and this is an ongoing update that will continue from August 2008 till May 2009, which is my graduation date. Even though I found my passion in level design and 2d/3d environment art and have no desire in pursuing animation work. I wanted to document me working through my animation thesis. I'm looking forward to seeing how this will turn out.
If you just arrived at this page, start from the beginning:
Junior year, second semester we started to work on our ideas for our final animation thesis. We had to pitch our story ideas to faculty, whom had the final say so if you would pass or fail based on completed animatic.
By the time we were through all of us ended up with 1 minute and a half of animatic for senior thesis. It also included character sketches, character turn-around, environment sketches, color references, storyboards and many variations of animatics. This is the basic process we were taught before starting anything. Planning is crucial. That is why in my Level Design Workflow tutorial I emphasize so much on preliminary work.
Here is some of the generated pre pro work that I've done. It also includes a full passing animatic in which we had to keep it less than 1 minute and 35 seconds.
The story is of a Russian Cosmonaut who is stuck on space station Mir. He runs out of vodka and attempts to find more. In the process of looking he sees a bottle floating outside the ship in which he attempts to retrieve with dire consequences.