Ringling College of Art and Design Animation Thesis.
I am a senior and this is an ongoing update that will continue from August 2008 till May 2009, which is my graduation date. Even though I found my passion in level design and 2d/3d environment art and have no desire in pursuing animation work. I wanted to document me working through my animation thesis. I'm looking forward to seeing how this will turn out.
If you just arrived at this page, start from the beginning:
5 weeks later and dozens of blend shapes completed we are now at a point to start animating. Bear with me and my animation. Its not my strong point and its not something I want to go into. I am more of environment/modeling guy.
Blend shapes were a pain to do and I personally hope I never have to do them ever again. I don't have fun doing blend shapes.
What I am going to do over winter break is I will write a comprehensive tutorial on the blend shape process. Covering all aspects from artistic, technical and animation standpoint. Then release it to you guys. I think you will get a lot of value out of that.
Back to Thesis.
Character is rigged. All the changes from before have been applied, well most of them. As well as we had to take our 2D Animatic and replace it with 3D by posing our character and improving staging in 3d. Basically completing 3D layout in order to start moving into animation and laying in the groundwork.
Blend Shape Work:
Blend Shape Test:
3D Animatic:
This is the 3D animatic build upon 2D animatic which we started with.
2D Animatic:
Check out the beginning and how it progress into 3D from 2D in a video below.
Feedback: feedback I received after a critique.
- Rethink the beginning. I give away too much with the opening with vodka
bottle.
- Camera more integrated part of the story. More voyeuristic and less
stationary.
- Use him to push off his environment more to float.
- Better sense of him being tied to the rope
- Pushing the facial expressions
- Pulled off irony and story is on its way
- A lot of camera suggestions such as (Let him drift in/out of frame, foreground elements in the shot, create tension)